This CHI 2016 workshop is organised by the following researchers.
Lennart Nacke, HCI Games Group, University of Waterloo, Waterloo, Ontario, Canada
Christiane Moser, Center for Human-Computer Interaction, University of Salzburg, Salzburg, Austria
Christiane Moser is a postdoctoral research fellow at the Center for HCI, University of Salzburg. Her recently finished PhD was on the topic of child-centered game development. She is currently involved in national and international research projects. She has a lot of experience in running divers user studies from the requirements analysis to evaluation of systems and games. She has already organized workshops at IDC 2011, MobileHCI 2011, FnG 2012, CHI 2013, ACE 2013, and CHI Play 2014.
Andrea Abney, Scopely, Los Angeles, California, United States
Andrea Abney is a senior games user researcher at Scopely, where she leads UX research on their current and upcoming slate of games. In her spare time, she conducts lightweight research for Lost Decade Games, an indie game studio based in California. Andrea was previously at Disney Interactive, heading up user research on their Marvel and Star Wars titles. She holds a Master’s Degree in Human-Computer Interaction from DePaul University and helped organize the 2014 Games User Research Summit.
Anders Drachen, Aalborg University, Copenhagen, Denmark
Anders Drachen (@andersdrachen)is a veteran Data Scientist and Associate Professor at Aalborg University (Denmark), as well as an analytics consultant. His work in the game industry as well as in data and game science is focused on game analytics, business intelligence for games, game data mining, game user experience, industry economics, business development and game user research. His work is carried out in collaboration with companies spanning the industry. He writes about analytics for game development on andersdrachen.com and on the pages of trade publications. He is one of the most published experts on game analytics and user profiling.
Pejman Mirza-Babaei, Execution Labs, Montreal, Quebec, Canada
Pejman Mirza-Babaei is the User Research Director at Execution Labs (an incubator for indie developers). He ensures that gameplay experiences meets designers’ intent, and he is responsible for UX research and playtesting for projects developed at the Labs. He is also an Assistant Professor at the University of Ontario Institute of Technology, where he researches and teaches game design and development. His main interest is in developing methods to provide formative feedback to indie game developers during the game development cycle to optimize player experiences. Pejman has worked on pre- and post-release evaluation of various titles such as Crysis 2, Split/Second Velocity, Pure, Buzz Quiz World and Sony’s Wonderbook, PewDiePai: Legend of Brofist. Pejman is an active member of the IGDA Games User Research SIG and has presented talks and co-organized workshops at various events. He is currently co-editing a book on games user research.
Zhu “Cole” Zhenyu, Tencent Games, Shenzhen, China
Zhu Zhenyu (Cole) is a games user researcher from Tencent Games. He received his Master’s degree from TU Eindhoven, focusing on human-technology interaction. Zhu is a regular contributor in combining the psychophysiological approach from UX research within a commercial context. He is also supporting user research on League of Legends in China by providing actionable user insights. Recently, he collaborated with Dr. Nick Yee researching gaming motivations of Chinese players.