List of invited submissions:
- Loïc Caroux and Katherine Isbister, Measuring Aspects of Player Experience: A Systematic Review of Human-Computer Interaction Journals. (PDF)
- Brock Dubbels, Cognitive Ethnography & Causal Network Analysis as a Mixed-Method for Game User research. (PDF)
- Charles Perin, Expert Player Interface Design: Preserving the Flow. (PDF)
- Kathrin Maria Gerling, Max Birk and Regan L. Mandryk, Combining Explicit and Implicit Measures to Study the Effects of Persuasive Games. (PDF)
- Joshua Clark and Alex Leavitt, The Catch of Culture: Game Research Between Big Data & Qualitative Inquiry.
- Don Ming-Hui Wen and Dick Jen-Wei Chang, Evaluating User Engagement of a Face-to-Face Mobile Gaming Application. (PDF)
- Songjia Shen, Chek Tien Tan and Tuck Wah Leong, Towards Better Tools to Support Mixed Methods in Game User Research. (PDF)
- Alessandro Canossa, Beyond Demographics: Psychology of Personality as Player Segmentation Tool for Game User Research.
- Christiane Moser, Imagined Player Experiences in Game Ideation Workshops.
- Jordan Lynn, Telemetry, playtesting, and videos as research practices and reporting methods.
- Janne Paavilainen, Analysis and Evaluation of Social Network Games.
- Daniel Natapov, User Research at Ubisoft Toronto: Starting From (Almost) Scratch.
- João P. Costa and Lennart E. Nacke, Synchronous Visualization of Video and Psychophysiological User Data. (PDF)
- Beth Veinott and Elizabeth Whitaker, Assessing Learning in Video Games.
- Damian Rainey, Multidimensional Scaling as a Tool to Identify Attributes of a Positive User Experience in Video Games.
- Rina Renee Wehbe, Christopher Zerebecki, Saad Khattak, Andrew Hogue, Lennart E. Nacke, User Research for 3D Display Settings with EEG Frontal Alpha Asymmetry. (PDF)
- Joseph Thompson and Mark Blair, Basic Science With Clear Applications: Video-game Telemetry Data Enables a New Drosophilia for the Cognitive Sciences.
- Miguel A. Garcia-Ruiz, Pedro C. Santana and Raul Aquino-Santos, Using Mixed Research Methodologies in the Development of Olfactory Displays for Video Games. (PDF)
- Veronica Zammitto, Symbiotic UX in Game Development: Research, Design, and Reporting.
- Anders Drachen, Pejman Mirza-Babaei and Lennart Nacke, Flagship Areas in Games User Research. (PDF)
- Daniel Johnson, Identifying the Best GUR Techniques for Application in Industry.
- Debjani Roy, Saurabh Singanapalli, Rémi Bec and Neha Jain, Game play: Keep it simple.
- Mark Magnusson, EA’s Gamer Persona Development & Implementation Process.