This CHI 2014 workshop is organised by the following members of GUR community:
Veronica Zammito, Electronic Arts
Veronica(@verozammitto) is a Games User Researcher at Electronic Arts Canada. Her background is rooted in psychology, HCI, and game studies which ideally positions her to understand game user experience. She holds a Master in Interactive Arts and Technology from Simon Fraser University. Veronica has written numerous scientific articles on game research, including user experience, gamers’ demographics, usability, and believable characters. She has presented at international conferences in North and South America, Europe, and Asia, including venues like GDC, CHI, IGDA, and DiGRA. Veronica’s main research goal is to better understand players’ reactions and to provide feedback to game developers with actionable data to ensure informed decisions during the game development process. She has worked on titles such as FIFA, Madden, NCAA, and NBA.
Pejman Mirza-Babaei, University of Ontario Institute of Technology
Pejman (@pejman_mb) has recently defended his Ph.D. thesis at the University of Sussex (UK) where he explored triangulation of physiological measurements with other user research methodologies to gain a better understanding of player experience that suit the game development cycle toward providing formative feedback for game developers. He has recently joined UOIT as an Assistant Professor of HCI and Games User Research. Pejman has collaborated with the game industry on pre- and post- release evaluation of various titles such as: Crysis 2, Split/Second Velocity, Brink, Buzz! Quiz World and Sony’s Wonderbook, as well as a range of unannounced titles on all platforms.
Ian Livingstone, Ubisoft
Ian (@ianjl) is a User Research Project Manager at Ubisoft Montreal where he was most recently responsible for user research and analytics for the critically acclaimed Far Cry 3 and Far Cry 3: Blood Dragon. He was also the 2012-2013 Chair of the IGDA Games User Research (GUR) SIG, which promotes the use of games user research as an effective method for the improvement of player experience in games. Ian has written many research articles in the fields of user research and psychology, and presented his work at international conferences including SIGGRAPH. Ian has a Masters in Computer Science and over 4 years of experience in games user research.
Marina Kobayashi, Sony Computer Entertainment America
Marina (@MarinaK247) is a Senior Games User Researcher at Sony Computer Entertainment America working on games experiences and interfaces for Sony and Sucker Punch. Prior to Sony, she was a member of the Electronic Arts Game Lab where she consulted for DICE, BioWare, and EA Partners with a focus on AAA titles and HD gaming experiences. Marina pushed the envelope on ways to adapt traditional user research methods for gaming contexts. Marina earned her Masters in Human- Computer Interaction, B.S. in Policy & Management, additional major in Decision Science, and minor in Business Administration all at Carnegie Mellon University.
Lennart E. Nacke, University of Ontario Institute of Technology
Lennart (@acagamic) is a games user researcher, assistant professor, and head of the human-computer interaction (HCI) and game science group at the University of Ontario Institute of Technology (UOIT). He has a Ph.D. in Digital Game Development and is an expert on novel game interaction techniques. Before UOIT, he worked as an independent game designer, a postdoc on affective computing at the University of Saskatchewan and within the “Fun of Gaming” (FUGA) EU project on psychological and physiological game evaluation techniques. His work ties together game development, interaction design, affective gaming, video game usability, and user experience design.