The following participants are registered for the workshop.
Mei Lu (Intel)
Mei Lu received Ph.D. in Communication Studies, and Masters in Human Factor Interaction from the University of Michigan. She works at Intel Corporation as Senior User Experience Researcher. She has researched for different products, including computers, TV, tablets and smart phones. Her work directly impacts the company’s strategic roadmaps and product designs. She has published and presented at journals and conferences such as Information Technology Journal, International Conference of Information Systems (ICIS), Computer Human Interaction (CHI).
Jordan Lynn (Volition)
For the last 2.5 years, I’ve been working as an in-house researcher for Volition, the developer of the Saints Row and Red Faction franchises. I have evolved our research department from a small, one room usability facility with a two way mirror and improvised security camera video system into an 8-participant state of the art lab with live streaming to our development team, rapid reporting, and telemetry analysis. My long-term plan is to improve the state of our profession in any way possible.
Veronica Zammito (Electronic Arts)
Veronica is co-orginisng this workshop. Visit the organisers page for her biography.
Ben Medler (Electronic Arts)
As a technical visual analyst at EA’s Chief Creative Office, Ben Medler is tasked with understanding how players behave and how to visualize their behavior. With a Ph.D. in Digital Media from Georgia Tech, he has studied game visualization and analytics for many years, working on both industry and academic projects. In the past, Ben has worked on Dead Space 2 and Star Wars: The Old Republic, where he helped to build visual analytic systems for analyzing player behavior. His most recent work revolves around producing game visualisation systems that players can use, and speaking with player developers who build their own tools for visualizing game data.
Marina Kobayashi (Electronic Arts)
Marina Kobayashi joined the EA Game Lab in 2009 and is now a Senior Games User Researcher. In the last 4 years she’s consulted for DICE, BioWare, and EA Partners with a focus on AAA titles and HD gaming experiences. Marina pushed the envelope on ways to adapt traditional user research methods for gaming contexts. Marina earned her Masters in Human- Computer Interaction, B.S. in Policy & Management, additional major in Decision Science, and minor in Business Administration all at Carnegie Mellon University.
Joseph Iloreta (Electronic Arts)
Joseph Iloreta is a Games User Researcher for the EA Game Lab. He leads studies with development teams across EA’s various studios working in the social and mobile space. Previously, Joseph worked as design researcher/user experience researcher for Belkin in Los Angeles, leading teams into the field and informing design decisions for Belkin’s range of consumer electronic products. Joseph obtained both a B.A. in Psychology and HCI and a Masters of Design in Interaction Design from Carnegie Mellon University.
Lily Li (Electronic Arts)
Lily Li is an Assistant UI Designer at the Office of the Chief Creative Officer (OCCO) in Electronic Arts. She has been working with the OCCO team since May 2012, designing UX and UI for a hybrid gaming platform – Project Blade – and conducting usability tests for the project. She holds a Master Degree in Entertainment Technology from Carnegie Mellon University and was also a graduate of the HCI undergraduate program at Carnegie Mellon University.
Florian Leroy (Ubisoft)
Florian is a Usability Engineer with a master Degree from The French National School of Video Game and Interactive Media. He started his career at Ubisoft in 2011 and joined the Raving Rabbids development team, applying User-Centered Design methods on the last two instalments of the series. In 2013 he joined the Ubisoft Editorial Games Lab, in charge of helping development studios worldwide to implement and improve User Experience in their projects, using mainly User Testing methodologies.
Cyril Rebetez (SCEE)
Cyril Rebetez studied cognitive psychology and HCI in the University of Geneva. While working on his PhD thesis on the use of multimedia animations for learning, he used various exprimental methods including eyetracking and biometrics. Since 2010, he works for Sony Computer Entertainment Europe as as senior user researcher. He had the opportunity to work on new hardware and games with the teams behind Wipeout, Motorstorm or Heavy Rain.
Mirweis Sangin (SCEE)
Mirweis is co-orginisng this workshop. Visit the organisers page for his biography.
Graham McAllister (Player Research)
Graham is the founder of Player Research, a user research and playtesting studio which provides insights into players and gameplay. Player Research work with video game studios at all stages of game development, from concept through to release, helping to provide evidence to support design decisions and deliver the best possible player experience.Their clients include NaturalMotion Games, Sony, Ninja Theory, Capcom, Splash Damage and the BBC among others. Graham also writes the column on user research for Edge Online http://www.edge-online.com/author/gmcallister/
Cristina Emilia Costa (CREATE-NET)
Dr. Cristina E. Costa is a Senior Researcher in the UBiNT group at CREATE’NET. From 1997 to 2001 she worked as a researcher in TILAB, where she developed experience in the fields of Internet Services and Security. She received in 2005 the PhD degree University of Trento, working on image and video transmission over wireless networks. Recently she worked on usage of tangible interfaces and natural interaction addressed to pre- scholar children, and currently she is working on serious games for rehabilitation.
Steven Mathiesen (Travian Games GmbH)
Steven leads the usability department at travian games in munich, germany. the focus of his current work involves adapting conventional games usability methods to (semi-) persistent, free-to-play browser mmos. he holds a graduate degree in work, industrial, & organizational psychology from friedrich-alexander-university, erlangen/nuremberg. steven has 10 years experience working in the field of games user research. prior to joining travian games, he worked for the gur groups at microsoft game studios and warner brothers games.
Carsten Buchwald Larsen (ITU)
Carsten Buchwald Larsen is a recently graduated MSc. in game design from the IT University of Copenhagen. He possesses a BSc. in Film and Media Science from Copenhagen University. He has several years of work experience with production of educational films and kids TV. His Master Thesis initializes a conceptual design framework for using subliminal stimuli priming in 3D computer game tutorials. The ultimate idea is to create an invisible tutorial with a reduced cognitive load of information processing and thereby enhancing the initial game playing experience. Carsten is currently looking for academic or industry related job opportunities.
Jose Zagal (DePaul University)
Dr. José P. Zagal serves on the faculty at DePaul University’s College of Computing and Digital Media where he teaches a variety of courses on game design and analysis, online communities, and ethics. In his research he explores the analysis and design of videogames as well as supporting games literacy through the use of collaborative learning environments.
Cynthia Putnam (DePaul University)
Dr. Cynthia Putnam has over ten years industry experience as a designer creating 2D/3D art, interfaces and interactive systems. As an assistant professor at DePaul, she teaches in the HCI and Games programs. Prior to joining DePaul, she worked as a games user researcher at Microsoft. Her research is focused on how motion-games can support therapists in their rehabilitation work with people who have had a brain injury.
Jan David Smeddinck (University of Bremen)
Jan Smeddinck is a doctoral candidate at the University of Bremen, Germany and holds a fellowship of the Klaus Tschira Foundation (KTS). Working in the fields of interaction design and serious games, he focuses on automated learning from interactions in adaptive systems.
Aliimran Nordin (University of York)
A. Imran Nordin is a doctoral student in Human Computer Interaction, Department of Computer Science, University of York, UK. He possesses a BSc in Information Technology from the University of Technology MARA, Malaysia. He is interested in researching user experience playing digital games. More specifically, his work examines immersion and time perception in digital games. His research focuses on whether immersion does influence player’s time perception. He is sponsored by the Ministry of Higher Education of Malaysia and the National Defense University of Malaysia.
Panagiotis Zaharias (Open University of Cyprus)
Dr. Panagiotis Zaharias is currently an adjunct professor at the Technological Educational Institute of Athens and Open University of Cyprus and a freelance UX researcher. Main research interests are focused on UX and usability evaluation methods, technology-enhanced learning, serious games and Virtual Worlds. He has published more than 50 papers in journals and conference proceedings.
Guenter Wallner (University of Applied Arts Vienna)
Gunter Wallner is currently senior scientist at the University of Applied Arts Vienna where he received his doctorate degree in natural sciences for his thesis about GPU radiosity in 2009. Before that he studied computer science at the Vienna University of Technology from which he received his diploma degree for his thesis on game design in 2005. He also lectured on scientific and information visualization at the University of Vienna for the last four years. His research interests include computer graphics, rendering and visualization, as well as the design, development, and evaluation of digital games. His current research focus lies on analysis and visualization of game telemetry data.
Joerg Niesenhaus (University of Duisburg-Essen)
Joerg is co-orginisng this workshop. Visit the organisers page for his biography.
Markus Krause Leibniz (University Hannover)
Markus Krause is a research fellow at the human computer interaction research group at the Leibnitz University. He is engaged in research on interaction design, digital games, and human computation.
Daniel Sjölie (Umea University)
Daniel Sjölie has a licentiate degree in computing science with a focus on human-computer interaction and cognitive neuro- science in a context of interactive 3d-graphics. He has several years of experience of virtual reality and computer graphics as a research engineer, and virtual reality and computer game technologies continue to be central themes in his (soon to be completed) PhD research. He has lectured and coordinated courses about game development and game design. Among his primary interests are the foundations in cognitive neuroscience for phenomena related to virtual reality and gaming, such as presence and engagement, and the application of such understanding to benefit, for example, cognitive training applications and serious gaming.
Jeff Huang (University of Washington)
Jeff Huang is an information science PhD candidate at the University of Washington in Seattle. His research areas are in information retrieval and human-computer interaction, specifically in decoding the fundamental human behavior inherent in large-scale data. His dissertation develops new techniques to collect users’ mouse cursor activity in web search to model users’ attention and identify relevant search results. He co- founded a Techstars-backed company that makes geolocation mobile games.
Janne Paavilainen (University of Tampere)
Janne Paavilainen is a project manager and games researcher in the Game Research Lab, University of Tampere, Finland. He has been working on games research for nearly a decade, trying to understand what makes a good game through qualitative research approach. Focusing on usability, playability and user experience, Janne has been studying the relationships of free-to-play revenue model, game design and player experience on Facebook games. Currently Janne is making his PhD thesis on the design and evaluation of social network games. Being an avid gamer as well, Janne is now hunting zombies and survivors in DayZ, wondering how such an awful user-interface is capable of delivering such an exciting game experience.
Rina Wehbe (UOIT)
Lennart Nacke (UOIT)
Lennart is co-orginisng this workshop. Visit the organisers page for his biography.
Ali Alkhafaji (DePaul University)
Ali Alkhafaji is a PhD student in the College of Computing and Digital Media at DePaul University with a focus in Serious Games. Ali obtained his M.S. from the University of Chicago and his B.S. from the University of Illinois at Chicago. His research at DePaul is geared towards researching the effect of Game Attributes on Motivation and Learning. This study is the fifth publication that Ali has been a part of working closely with his advisor Peter Hastings and colleague Brian Grey. Ali is currently involved in three ongoing studies with his research group. To get more details on Ali’s research, publications and his colleagues, please visit http://edutainment.pbworks.com.
Kathrin Gerling (University of Saskatchewan)
Kathrin Gerling is a PhD candidate at the University of Saskatchewan, Canada under the supervision of Dr. Regan Mandryk. Her research evolves around interaction design for older adults with a focus on game usability, accessibility, and player experience.
Kenneth Hullett (University of Malta)
Kenneth Hullett is a Postdoctoral Researcher at the University of Malta’s Institute of Digital Games, having recently defended his Ph.D. at the University of California, Santa Cruz. His research interests include design patterns, data analysis, player modeling, and procedural content generation.
Pejman Mirza-Babaei (University of Sussex)
Pejman is co-orginisng this workshop. Visit the organisers page for his biography.