This CHI 2013 workshop is organised by the following members of GUR community:
Pejman Mirza-Babaei, University of Sussex
Pejman (@pejman_mb) is finishing his Ph.D. thesis write up where he explored triangulation of physiological measurements with other user research methodologies to gain a better understanding of user behaviour in video games. He has created a technique for affective evaluations of player experience to suit the game development cycle towards providing formative feedback for game developers. As a Games User Researcher he worked on pre and post release evaluation of various titles such as: Crysis 2, Split/Second Velocity, Brink, Buzz! Quiz World, as well as game platforms providing novel interactions.
Veronica Zammito, Electronic Arts
Veronica (@verozammitto) is a Games User Researcher at Electronic Arts Canada. Her background is rooted in psychology, HCI, and game studies which ideally positions her to understand game user experience. She holds a Master in Interactive Arts and Technology from Simon Fraser University. Veronica has written numerous scientific articles on game research, including user experience, gamers’ demographics, usability, and believable characters. She has presented at international conferences in North and South America, Europe, and Asia, including venues like GDC, CHI, IGDA, and DiGRA. Veronica’s main research goal is to better understand players’ reactions and to provide feedback to game developers with actionable data to ensure informed decisions during the game development process.
Joerg Niesenhaus, University of Duisburg-Essen
Joerg (@joergniesenhaus) is a research associate at the Interactive Systems research group at the University of Duisburg-Essen (Germany), where he leads the Social & Playful Interaction Group (SPI), focusing on the areas of user experience (UX) and interaction design. He is engaged in several research activities within the context of digital games and entertainment computing. His current research focuses on the areas of user participation and user-generated content, serious health games, game interface design and, of course, game usability, game experience and game metrics. Joerg has more than 11 years of experience in the games industry, previously working for companies like Blue Byte and Ubisoft where he participated in the development of more than a dozen PC and console games. He does consulting for game companies within the area of game design and playability and runs the blog www.game-usability.de
Mirweis Sangin, Sony Computer Entertainment Europe
Mirweis (@Mirweis) holds Masters Degrees in cognitive science and HCI and a Ph.D. in HCI from the Swiss Federal institute of Technology (EPFL). Alongside his research work on cooperative systems and eye-tracking, he benefits from over 3 years of consulting experience as a user experience and usability consultant for Web and Mobile. For the past 3 years, Mirweis has been part of the Sony Computer Entertainment Europe User Research Team (URT) as a Senior User Researcher. The URT is a group of 10 Games User Researchers acting as an internal service to help teams behind award winning games (such as Heavy Rain, LittleBigPlanet, KillZone, etc.) to improve the quality and consumer relevance of a range of titles, across all PlayStation platforms and services. To do so, the URT uses a variety of Games User Research methodologies (such as one-to-one usability testing, multi-session play-testing, iterative testing, longitudinal studies, etc.) adapted to the context of game production in the SCE Worldwide Studios.
Lennart E. Nacke, University of Ontario Institute of Technology
Lennart (@acagamic) is a games user researcher, assistant professor, and head of the human-computer interaction (HCI) and game science group at the University of Ontario Institute of Technology (UOIT). He has a Ph.D. in Digital Game Development and is an expert on novel game interaction techniques. Before UOIT, he worked as an independent game designer, a postdoc on affective computing at the University of Saskatchewan and within the “Fun of Gaming” (FUGA) EU project on psychological and physiological game evaluation techniques. His work ties together game development, interaction design, affective gaming, video game usability, and user experience design.