This CHI 2012 workshop is organised by the following researchers.
Magy Seif El-Nasr, Northeastern University
Magy Seif El-Nasr (@magiseif) is an Associate Professor in the Program of Creative Industries: Game Design and Interactive Media joint between the College of Computer and Information Sciences and College of Arts, Media and Design at Northeastern University, Boston. She earned her Ph.D. degree from Northwestern University in Computer Science and her master’s degree in Computer Science from Texas A&M University. Dr. Seif El-Nasr received several grants totalling over $2 Million to support her research. She published over 74 international peer reviewed articles on her work.
Heather Desurvire, User Behavioristics Research, Inc.
Heather Desurvire (@heather3d) of User Behavioristics Research, Inc. is a specialist in Usability and Playability, whose clients include many top developers, such as Disney, THQ, Electronic Arts, LucasArts and Sega, and Blizzard. She is also on faculty at USC’s game studies program. Ms. Desurvire has pioneered research on alternative methodologies for evaluating Usability. Her research has appeared in the book, “Usability Inspection Methods,”, “Evaluating User Experience in Games: Concepts and Methods,” along with over 30 publications in prominent journals and conferences, such as the HCI, INTERACT, and CHI. Her current research involves developing principles for helping game developers design better access for newer gamers.
Lennart Nacke, University of Ontario Institute of Technology
Lennart Nacke (@acagamic) is an Assistant Professor for HCI + Game Science in the Faculty of Business and IT at the University of Ontario Institute of Technology in Canada. His research focuses on the creation and analysis of digital gaming environments and mechanics. In the past years, he has organized and chaired several workshops on research topics such as applying game design principles to system development (i.e., gamification), affective computing and psychophysiological evaluation, game metrics and biometrics, physiological computing, game usability and user experience at venues such as CHI, CSCW, DiGRA, FDG, Future Play, and GDC Canada.
Anders Drachen, Aalborg University
Anders Drachen (@andersdrachen) is a Game Analyst at Game Analytics and an Assistant Professor at Aalborg University Department of Communication. He received one of Australia’s first PhDs in Computer Science with the focus on games from Macquarie University, Sydney. His research focuses on the users of computer games and other forms of interactive, digital entertainment, whether online or offline, working from a multi-disciplinary perspective covering interaction, evaluation methodologies, communication, user experience, behavior, economics, metrics, innovation and practical development.
Regina Bernhaupt, University Paul Sabatier, Toulouse III
Regina Bernhaupt is an an invited lecturer at the University Paul Sabatier, Toulouse III and her main research focus is the development of methods that support design and development of entertainment applications. She published a book on user experience evaluation methods for games and contributes to the broader field of entertainment, especially interactive TV and Internet Protocol Television (IPTV). She is currently an invited professor at IRIT, Toulouse. She has been an active member of the CHI community, serving as courses co-chair for 2010/2011 and she is member of the SIGCHI Conference Management Committee (CMC).
Katherine Isbister, NYU-Poly
Katherine Isbister (@kcisbister) is an associate professorjointly appointed between the Computer Science department at New York University’s Polytechnic Institute in Brooklyn, and the NYU Game Center. She also maintains an affiliation at the IT University in Copenhagen’s Center for Computer Games Research. She is Research Director of the Game Innovation Lab at NYU-Poly, and also an investigator in the NYU Games for Learning Institute. Her primary research focus is games-related HCI. She has authored one book and edited another on games design and evaluation. She has presented 3 full papers at CHI and one Note, and served as an AC and a reviewer for many years. She is on the Editorial Board of the International Journal of Human Computer Studies, and a Senior Member of the ACM. She is a frequent presenter at the game industry’s primary design conference (GDC).
Licia Calvi, NHTV Breda University of Applied Sciences
Licia Calvi is a senior lecturer at the NHTV Breda University of Applied Sciences (The Netherlands). She has been lecturing HCI and Hypertext and Hypermedia in several universities in Europe, such as TCDublin, TU/Eindhoven and University of Parma. Her research interests include interactivity and interaction design, usability and evaluation of (especially) e-learning systems, rhetoric and argumentation in digital media. She is a member of the editorial board of the International Journal of E-learning, of Social and Humanistic Computing and of Technology Enhanced Learning. She is now coordinating the RAAK International project on “Biometric Design for Casual Games” (BD4CG).